Gravity Rush 2 has an unofficial PC port, and a new build released on October 24, 2026 addresses a Windows cutscene freeze. Maintainer HayatoG says the former PlayStation 4 exclusive already runs with graphics, audio and controller support at a 30 FPS target on Linux, using the game's original CPU code and a Vulkan graphics backend.

The October 24 release fixes a reported deadlock between shader capture and the GPU thread that could halt cinematics, including a scene after Kat obtains the black outfit. There is a major catch: the project still marks its Windows package as not formally tested in gameplay. This is neither an official Sony release nor evidence that the entire campaign is reliably completable.

What's new in the October 24 Gravity Rush 2 PC build?

HayatoG's latest GitHub release identifies three meaningful changes. The Windows cutscene deadlock has been fixed, while the port now handles game dumps containing the dlcldr.prx DLC-loader module without stopping at its first import. A set of runtime improvements borrowed from the developer's inFAMOUS work also adds more complete freeze reports, better wait diagnostics, detailed logging and adjustments to scheduling and condition waits.

The DLC-loader change should not be confused with confirmation that all additional content works: it specifically addresses module loading. Similarly, a fix for one Windows freeze cannot establish that every Windows mission is now stable. The release is an automatically generated build of commit a2e69a1, not a paid game package or a complete compatibility certification.

How playable is Gravity Rush 2 on PC right now?

The developer's current project status table confirms booting, the opening, title menu and gameplay. Screenshots captured directly from the port on a Linux machine with an RTX 2060 show in-game locations at the original 1920×1080 resolution.

Feature Current project status
Opening and title screen Working
Gameplay Running at a 30 FPS target, native 1080p
Sound Working with a firmware audio module from the user's own PS4
Gamepads DualSense, DualShock 4, Xbox and 8BitDo via SDL3
Keyboard and mouse Camera, action mapping and simulated touchpad
Saving and entire open world Still being tested
Linux x86-64 Tested on Nobara/Fedora 44
Windows 10/11 x64 Downloadable build, but no completed formal in-game validation
macOS Planned rather than available

These distinctions matter. A game can render the introduction and respond to controls while still having broken late-game missions, rendering problems or save-state bugs. No full story playthrough is established in the project's published compatibility table.

Can you get 60 FPS?

Not as a confirmed feature of this build. The project currently describes stable gameplay at its 30 FPS target. A separate issue tracks future 60 FPS development, but the October 24 release does not advertise an implemented, thoroughly tested 60 FPS mode. Readers should not treat a powerful GPU or an available settings panel as a promise of higher frame rates.

The developer also says earlier performance degradation from repeated shader variants has been improved by reusing compiled shaders. That is a targeted optimization claim, not an independent benchmark across a range of PC hardware.

Why is this a native port rather than a normal PS4 emulator?

The PlayStation 4 used an x86-64 CPU architecture related to that in modern desktop processors. Gravity Rush 2's original code can therefore execute directly on a compatible PC processor, while a specialized runtime recreates the console services the game expects.

Graphics remain a major engineering challenge. The project translates PS4 graphics commands and GCN shaders to Vulkan and SPIR-V using technology derived from the shadPS4 graphics core. Its loader and runtime also incorporate ideas from efforts to run The Last Guardian, God of War III and Bloodborne on PC.

That is a more precise description than claiming Sony has secretly released a native Windows edition. The community project is unaffiliated with Sony Interactive Entertainment and the former Japan Studio.

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What files do you need to run Gravity Rush 2 on PC?

The project's release downloads include Linux x86-64 and Windows 10/11 x64 builds, but no copy of Gravity Rush 2. The developer specifies the US PS4 game, CUSA03694, with update 01.11, and roughly 28 GB of game data from the user's own copy.

That data includes eboot.bin, modules and large content archives. Sound requires an additional libSceNgs2.sprx module sourced from the user's own PS4 firmware. It is not bundled with the port.

The legal status of personal dumping and console circumvention differs by jurisdiction. Owning the original game does not automatically make every extraction method lawful, and unauthorized prepackaged game downloads should not be mistaken for official project releases.

Which hardware has been tested?

The developer's published screenshots and chart refer to Linux running on an RTX 2060, but that is an example setup, not a rigorously established minimum specification. The renderer depends on Vulkan, and Linux build compatibility also depends on the system's runtime libraries. Windows binaries are available, although testing remains incomplete.

Mouse, Intel CPU fixes and the remaining technical obstacles

Keyboard and mouse support goes beyond moving through menus. The mouse controls Kat's camera; left click maps to R1 for a gravity shift, right click cancels it through L1 and middle click maps to the stasis field. The port also offers simulated touchpad and motion-control inputs for devices without Sony's original controller features.

The README documents a separate fix for Intel CPUs: certain PS4 code paths use AMD SSE4A instructions that Intel processors lack. The runtime can rewrite and emulate affected instructions instead of failing immediately with an illegal-instruction error.

There are still trade-offs. The developer disabled a particular outline-related geometry-shader effect by default to avoid dark streaks appearing around characters. Open-world coverage, saves, advanced rendering options and broad Windows gameplay testing remain active development areas.

Is this finally the Gravity Rush 2 PC release fans wanted?

It is a real and technically interesting community milestone, but not a finished retail PC port. The most credible progress here is the October 24 fix for a reported Windows cinematic freeze, alongside Linux demonstrations of actual playable scenes and increasingly functional input.

For fans who own the PS4 game and enjoy experimental software, that makes this worth following. For anyone expecting a simple installation, guaranteed full campaign or 60 FPS performance, the published evidence does not yet support that expectation.

Bottom line: Gravity Rush 2 is closer to working on PCs than it was earlier this month. The next decisive milestone will be a documented full playthrough with reliable saves and validated Windows compatibility—not merely another automatically compiled release archive.

Sources and Context

Confirmed details first, useful context second. This is the quickest path to the source trail and the next pages worth opening.

Primary source: HayatoG / GitHub Releases
Source date: October 24, 2026