Editorial correction — November 11, 2026: This March 31 article reported a genuine wave of Eidos-Montréal layoffs, but mixed confirmation with speculation about the studio's finances, cancelled games and future workforce. We have checked Eidos-Montréal's March 30, 2026 public statement, preserved the original publication date and withdrawn claims not established by the studio.

How many employees did Eidos-Montréal lay off? The studio publicly announced that 124 employees were affected in March 2026. It also confirmed that longtime studio head David Anfossi was leaving. Eidos-Montréal published these facts on its official company LinkedIn page.

What the studio said caused the cuts

The developer described the reductions as a response to changing project needs, affecting both production staff and support teams. Its statement stressed that the decision did not reflect a lack of dedication or skill among the employees who lost their jobs.

That is the documented company explanation. It does not identify one specific cancelled game, development technology, or particular financial target as the decisive cause. Treating such a conclusion as confirmed would require additional evidence from the company or an attributable investigation.

The older GameLogNews report speculated about multiple potential failures and internal cost accounting. Those claims have been removed rather than attributed retroactively to Eidos.

What happened to David Anfossi?

Eidos said the departure of David Anfossi, after many years leading the studio, was taking place alongside the layoffs. A leadership transition plan was under way and additional information was to follow after the company finalized its arrangements.

The original announcement did not name an immediate permanent successor. It also did not say whether Anfossi's departure was a direct layoff, resignation or disciplinary action. Readers should not infer such sensitive employment details from a single corporate statement.

The important distinction is that two material developments were announced together: the reduction of 124 jobs and the departure of a prominent studio leader.

Which teams were affected?

Eidos explicitly said the cuts spanned production and support functions. That tells us the decision was not confined to one publicly named development team.

However, the company did not publish a complete list of employees, disciplines, severance packages, studios or projects affected in the message. It is therefore inaccurate to present an exhaustive breakdown of designers, engineers or artists without additional reporting.

Coverage should respect workers' privacy and avoid guessing the identity or future job prospects of individuals who were affected.

What games is the studio known for?

Eidos-Montréal's own portfolio website lists contributions to Deus Ex: Human Revolution, Deus Ex: Mankind Divided, Thief, Shadow of the Tomb Raider, Marvel's Guardians of the Galaxy and later co-development work.

The publisher-supplied Guardians of the Galaxy illustration accompanying this article is portfolio game artwork, not a photograph of the layoffs. It represents the studio's work and should not be mistaken for an image of the affected employees or a cancelled future game.

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Past titles provide background on the developer's experience, but a famous intellectual property is not proof of a new sequel being actively made in 2026.

Was Eidos-Montréal closing?

The March 30 statement did not announce a studio closure. On the contrary, Eidos referred to ongoing work and continuity for its remaining teams.

That does not guarantee that every previously discussed project would proceed unchanged. It simply means a definitive closure or cancellation should not be reported without a separate, identifiable announcement.

Older articles that describe the studio as "finished" or claim it had ceased every operation should be corrected unless a later official source establishes that development really ended.

How does this fit the wider industry?

Gaming studios have undergone repeated rounds of restructuring over several years. The result can be significant job losses, uncertainty about long-term careers and disruption of production schedules.

But a broader industry trend does not prove a precise financial reason for Eidos's specific decision. Corporate claims, worker testimony and independently documented business results need to be clearly differentiated.

The company's parent-company history may provide context, but the most important facts about these particular layoffs are the headcount, date, explanation and leadership transition published by Eidos itself.

What remains unknown?

The studio statement does not establish the final future headcount, which specific unannounced games might be delayed, exact individual compensation arrangements or a permanent replacement for Anfossi at the time of publication.

Those are legitimate questions for follow-up reporting, not details to fabricate when no public record exists.

Bottom line: 124 Eidos-Montréal employees were laid off, and studio head David Anfossi departed in a March 30, 2026 restructuring attributed by Eidos to changing project needs. Its public announcement did not say the studio closed or that every game was cancelled.

Primary source: Eidos-Montréal's original public statement; official studio portfolio.

Sources and Context
Primary source: Eidos-Montréal