The first three Uncharted games have an unofficial native Windows port, and its latest update tackles several problems that could stop Nathan Drake's adventures outright. Developer SuperMedo published Uncharted: The Nathan Drake Collection PC port version 0.3.9 on October 24, 2026, with fixes for a memory-allocation startup error, crashes in two games and a striking graphics glitch affecting Victor Sullivan in Uncharted 3.
The official v0.3.9 release notes credit fixes adapted from a separate port by BilalReloaded. The technical progress is significant, but this is not an official Sony or Naughty Dog PC release. Players must supply files from their own PS4 copy, and neither the developer's release notes nor its README guarantees a flawless playthrough on every PC.
What changed in Uncharted PC port 0.3.9?
Version 0.3.9 focuses on problems in the three-game collection rather than announcing a new game or platform. Four issues stand out.
| Issue | What version 0.3.9 changes |
|---|---|
| Uncharted 3: Sully's clothing displays green and black triangles | Repairs synchronization between two cloth-simulation shaders |
| Startup error 1450 when reserving 6,080 MiB | Changes how guest memory is committed in Windows |
| Uncharted 3: crash while climbing the fort in Chapter 8 | Resets an invalid character look-at target |
| Uncharted 3: crash in Syria; Uncharted 2: crash on the treasure screen | Ignores invalid texture descriptions encountered during loading |
These are changes reported by the project's developer, not independent testing on our part. The update addresses specific failure conditions; it does not claim that all other graphical problems or crashes have been eliminated.
Why did Sully's shirt turn into triangles?
The most visible fix involves Victor Sullivan's clothing in Uncharted 3. The original PlayStation 4 cloth-simulation shaders use groups of 64 operations. On NVIDIA hardware, the translated work could be split into two groups of 32 that were no longer synchronized. The resulting corruption made parts of the shirt appear as flashing green or black triangles.
Version 0.3.9 adds synchronization at the necessary points in two affected shaders, according to its release notes. Only those shaders need to be recompiled, rather than rebuilding the complete shader cache. That is welcome for players who have already spent time compiling game effects on their PC.
What does fixing Windows error 1450 mean?
Some users could receive a Windows error 1450 when the port tried to allocate a 6,080 MiB guest-memory region at startup. The update changes the allocation behavior so memory is committed as the game uses it, rather than being committed up front.
SuperMedo says this should allow affected machines with 16 GB of RAM and a relatively small paging file, or those running other applications, to get past the earlier startup failure. It is not a blanket guarantee that any 16 GB PC can run all three games without memory pressure.
Which Uncharted games can run on PC?
The community project launches all three games from the PlayStation 4's The Nathan Drake Collection, first released in 2015. They are:
- Uncharted: Drake's Fortune, Nathan Drake's first adventure.
- Uncharted 2: Among Thieves, which includes the treasure-screen crash addressed in the latest patch.
- Uncharted 3: Drake's Deception, whose cloth rendering and two mission-related crash cases received fixes.
The games are part of the same launcher, so 0.3.9 updates the runtime used across the collection. The project README describes additional functionality including keyboard and controller prompts, remappable input, game-specific graphics settings, achievements through its trophy interface and shortcuts for launching individual games.
This project should not be confused with Uncharted: Legacy of Thieves Collection, the officially released PC package containing Uncharted 4 and The Lost Legacy. The older original trilogy has not received an official Windows edition in the source material.
Can Uncharted 1, 2 and 3 run at 120 FPS or ultrawide?
The developer lists both 60 FPS and 120 FPS options, with higher frame rates labeled experimental. It also lists internal render resolutions above 1080p, up to 3200×1800, alongside ultrawide support. Image-quality options include TAA, NVIDIA DLSS, AMD FSR 3.1 and FSR 4, depending on compatible hardware.
Frame generation is offered through FSR 3 or NVIDIA DLSS on supported GPUs. As with any community runtime, having a menu option is not proof that every mission runs at a stable 120 FPS. The developer documents past graphics-driver crashes, and the status of an individual PC depends on its CPU, GPU, drivers, game files and settings.
The preceding 0.3.8 release also brought higher-resolution and ultrawide work, trophy support, a fixes menu and updated button prompts. Version 0.3.9 primarily improves reliability around those existing features rather than introducing them for the first time.
PC requirements: what the developer actually recommends
The project's README specifies Windows 10 version 1903 or later, or Windows 11, using a 64-bit CPU. It lists Intel Core third-generation processors or newer, AMD Ryzen and AMD FX; some older Intel models remain experimental.
The graphics requirement is a Vulkan 1.3-capable GPU with at least 6 GB VRAM recommended. The developer cautions that 4 GB models can run out of graphics memory and crash, particularly with antialiasing or frame generation active. Around 8 GB of free memory across RAM and the Windows page file is also listed.
Crucially, the public download includes no copyrighted game data. Users need an appropriate decrypted copy of their own PS4 Nathan Drake Collection and its expected game-content folders. The repository does not provide Sony game files or instructions that make a pirated download legitimate. Legal rules governing personal backups and circumvention depend on jurisdiction.
How does the update install?
According to SuperMedo, the launcher can offer the new version when it starts. Existing users can also unpack the updated Windows ZIP over their previous installation. The release notes say save files and settings are preserved. Backing up important saves before updating experimental software is still a sensible precaution.
The GitHub release also warns against running unsolicited “fix commands” posted in issues, which may be malicious. Only obtain project files and updates through the developer's verified repository or its built-in updater.
Why this port is different from ordinary PS4 emulation
The PS4 used an x86-64 processor architecture, allowing the original game code to run directly on compatible Windows hardware. The fan project supplies replacement console services while translating the console's graphics behavior through a Vulkan renderer derived from shadPS4 and code shared with the Bloodborne PC port.
SuperMedo explicitly credits BilalReloaded's independent Uncharted port for several 0.3.9 solutions. That cooperation explains why the latest update can address issues spanning shader synchronization, memory allocation and specific gameplay crashes in one release.
Bottom line: Uncharted PC port 0.3.9 is a tangible improvement for fans following the experimental Windows project, particularly users affected by the startup memory error and Uncharted 3 mission crashes. It does not turn the collection into an official PC release, and players should treat its performance settings and game-completion claims with appropriate caution.
Confirmed details first, useful context second. This is the quickest path to the source trail and the next pages worth opening.
Source date: October 24, 2026
