Archive correction — November 11, 2026: This March 27 story introduced Star Wars Zero Company as an upcoming tactical game and speculated about its release. It has since launched on August 27, 2026, according to EA's official store and support pages. We've rewritten the article to distinguish confirmed features from the older pre-release predictions, while preserving its original URL and publication date.

Is Star Wars Zero Company available now? Yes. Electronic Arts and Bit Reactor released the single-player turn-based tactics game on August 27, 2026 for PC, PlayStation 5 and Xbox Series X|S. EA's official game store and support FAQ list the released platforms; its launch announcement describes the story and squad systems.

What kind of game is Zero Company?

Star Wars Zero Company is a single-player turn-based tactics game developed by Bit Reactor with Lucasfilm Games and published by Electronic Arts. The story takes place during the final phase of the Clone Wars, away from the major battles most familiar from the films.

It is reasonable to compare parts of the tactical format to games such as XCOM, but that is a description of the genre, not the game's official title or a claim that Firaxis developed it. The original article's heading called it a "Star Wars XCOM" project, which could imply an affiliation that EA has not announced.

The actual game has its own named organization, characters, world and squad systems. Any comparison with another tactics series should be about the player's decision-making experience rather than an invented crossover or licensed adaptation.

Who do players control?

Players take the role of Hawks, a former Galactic Republic officer who leads Zero Company, an unconventional team assembled for a mission connected to Republic Intelligence.

The team investigates the Infinite Coil, a Separatist-aligned cult headed by Kundri Fathom. EA's official launch description says the group is trying to stop the spread of the Shadow Plague. That gives the campaign its own conflict within the wider Clone Wars setting.

The story is not presented as a remake of a television episode or a retelling of Anakin Skywalker's main film arc. Its central focus is the smaller squad trying to manage a growing threat through missions, planning and personal relationships.

Recruiting and customizing the team

EA describes a mixture of authored companions and custom operatives. The roster can include specialists inspired by familiar Star Wars archetypes, including Clone Troopers, Mandalorians and Jedi Padawans.

Players can customize Hawks' appearance and combat specialization, then build a squad with different capabilities. Those choices affect tactical options, character bonds and parts of the story.

The publisher's gameplay FAQ cautions that while squad composition and individual experiences vary, the broad narrative conclusion is not entirely rewritten for every choice. It would be misleading to promise an unlimited procedural storyline or a different ending for every recruited character.

How battles work

Zero Company uses turn-based squad combat rather than real-time action shooting. Players position operatives, plan their actions, use abilities and balance immediate threats against longer-term campaign needs.

The important distinction from an action RPG is that success comes from understanding abilities and the terrain as well as from tactical preparation. A properly designed squad can use different skills to handle problems, rather than relying on a single overpowered character.

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EA also describes investigations and decision-making between combat encounters. The player's choices influence relationships between squadmates, which can unlock new synergies. The existence of those systems is developer-confirmed; this article does not claim GameLogNews personally tested their balance or difficulty.

What happens between missions?

The squad returns to a base of operations called The Den, where players can prepare, manage their team and make strategic choices.

That structure helps distinguish the game from a series of disconnected battles. The decisions made away from combat can affect who is available and how effectively the squad handles later missions.

The original article implied various unannounced management systems as though they were already final. The verified features are those described by EA, including character customization, operatives' relationships, tactical preparation and story decisions.

Is permadeath mandatory?

EA's official questions-and-answers article explains that permadeath is enabled by default but may be switched off. Players who want a less punishing first run can choose a setting that better suits them.

That is a useful distinction for fans who enjoy story-driven RPGs but worry that losing a teammate could force them to restart. It also means the game should not be described as a fixed, unchangeable hardcore challenge for every player.

Does it have co-op or competitive multiplayer?

No. EA's official Zero Company FAQ describes it as a single-player experience without online competitive multiplayer, co-op or split-screen co-op.

The presence of multiple characters in your squad does not imply that human players can each control one of them. This matters for shoppers comparing it with co-op tactical games.

Where can players buy or play it?

EA lists EA app, Steam and Epic Games Store on PC, plus PS5 and Xbox Series X|S. The game launched on August 27; actual store prices and available editions are subject to regional differences.

EA's published requirements include Windows 10/11, a modern DirectX 12 graphics card and 50 GB of available drive space for PC. A handheld PC's real performance should be checked through a device-specific test, not inferred merely from meeting a minimum GPU name.

Bottom line: Star Wars Zero Company is no longer a rumored 2026 release. It is a launched, single-player turn-based tactics game from Bit Reactor and EA, with a Clone Wars campaign, customizable operatives, meaningful squad relationships and optional permadeath.

Primary sources: EA's launch notice, game store and platforms, official FAQ and EA's gameplay questions.

Sources and Context
Primary source: Electronic Arts / Bit Reactor